How to make Electricity in Little Alchemy 2 Step By Step

Are you trying to figure out how to bring a spark into your session of Little Witchcraft 2? You’ve come to the right place. Little Witchcraft 2 is a gentle yet engaging online casting game that encourages you to use your 4 starting rudiments (water, air, earth, and fire) to make and unleash new ones. Naturally, electricity is one of the rudiments you can produce — and it’s fairly easy! Read on for a comprehensive guide to crafting electricity in Little Alchemy 2, including the most efficient strategies. How to make Electricity in Little Alchemy 2? How to make little alchemy 2?

Little Alchemy 2

How to make Electricity in Little Alchemy 2

Things you should know

  • Start by making “sun.” Combine “planet” (continent + continent) and fire (one of the 4 available starting elements) to get “sun.”
  • Next, make a “solar cell” by combining energy (fire + fire) with sun (planet + fire).
  • Eventually, combine “solar cells” and “sun” to get electricity. This is the fastest way to make electricity in Little Alchemy 2.

Fastest Way to Make Electricity (Sun Method)

Combine sun and a solar cell to make electricity in Little Alchemy 2.

The fastest way to make electricity in Little Witchcraft 2 is to produce a “sun,” also a “solar cell,” and combine the two. Create a sun instead (since you’ll require it to form a solar cell). Then, to merge them, drag one over the other. And voilà—you’ve got electricity!

To make sun:

  • Earth + Earth = Land.
  • Land + Land = Continent.
  • Continent + Continent = Planet.
  • Planet + Fire = Sun.

To make a solar cell:

  • Fire + Fire = Energy.
  • Sun + Energy = Solar Cell.

Lightning Method

Combine lightning with metal:

Although the sun + solar cell method is the fastest if you’re starting from scratch, there are many other ways to make electricity in Little Alchemy 2. Since lightning is the movement of electrical charges, for illustration, lightning can also make electricity in the game! Produce metal and combine it with lightning to get electricity.

To make lightning:

Fire + Fire = Energy.

Earth + Earth = Land.

Land + Land = Continent.

Continent + Continent = Planet.

Air + Planet = Atmosphere.

Atmosphere + Water = Cloud.

Energy + Cloud = Lightning.

To make metal:

Air + Air = Pressure.

Earth + Pressure = Stone.

Stone + Fire = Metal.

Merge Lightning with Steel, Alternatively:

Steel is not technically a metal; it’s truly an alloy. Because of this, Little Alchemy 2 treats it as a distinct element. However, creating steel in the game and mixing it with lightning would still produce electricity!

To make steel:

  • Water + Water = Puddle
  • Puddle + Puddle = Pond
  • Pond + Pond = Lake
  • Lake + Lake = Sea
  • Earth + Sea = Primordial Soup
  • Primordial Soup + Time = Life
  • Life + Time = Death
  • Life + Death = Organic Matter
  • Pressure + Organic Matter = Coal
  • Metal + Coal = Steel
  • Keep in mind that there’s no form for time in Little Witchcraft 2. It unlocks automatically after collecting 100 other rudiments so just keep incorporating to get it!

Turbine Method

Merge a Wind Turbine with Wind:

Since wind turbines are designed to produce electricity, naturally, Little Witchcraft 2 lets you make electricity by incorporating a wind turbine with wind. Create wind instead (since you’ll require it to make the turbine). Creating a wind turbine in the game also requires electricity as a component — so you’ll need to produce it another way before using this system.

To make wind:

  • Air + Air = Pressure.
  • Air + Pressure = Wind.

To make a wind turbine:

  • Earth + Earth = Land.
  • Land + Land = Continent.
  • Continent + Continent = Planet.
  • Fire + Fire = Energy.
  • Sun + Energy = Solar Cell.
  • Solar Cell + Sun = Electricity.
  • Wind + Electricity = Wind Turbine.

Combine a wind turbine with a storm:

In Little Alchemy 2, there are four distinct “recipes” for using wind turbines to generate electricity. One of them involves using a storm, as an alternative to combining a turbine with wind. Simply produce a wind turbine (using the combinations over, if you are not sure how), make a storm, and combine the two to get electricity.

To make a storm:

  • Earth + Earth = Land.
  • Land + Land = Continent.
  • Continent + Continent = Planet.
  • Air + Planet = Atmosphere.
  • Atmosphere + Water = Cloud.
  • Cloud + Cloud = Storm.

Merge a wind turbine with a sandstorm:

In the game, a sandstorm and a wind turbine can be used to generate electricity instead of creating a typical storm (or wind). Once you make the turbine, produce the sandstorm, and also combine the two; it does not matter which order you make them in!

To make a sandstorm:

  • Air + Air = Pressure.
  • Earth + Pressure = Stone.
  • Stone + Air = Sand.
  • Air + Pressure = Wind.
  • Wind + Wind = Tornado.
  • Sand + Tornado = Sandstorm.

Combine a Wind Turbine with Motion:

The form for motion is surely more complex than any other implicit constituents used to make electricity but it’s still an option. Once you produce a wind turbine and “motion,” combine the two to get electricity as demanded.

To make Motion:

  • Water + Earth = Mud.
  • Mud + Stone = Clay.
  • Earth + Sea = Primordial Soup.
  • Primordial Soup + Time = Life.
  • Clay + Life = Human.
  • Sand + Fire = Glass.
  • Glass + Planet = Telescope.
  • Human + Telescope = Science.
  • Wind + Science = Motion.

 

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